so here is an idea for Mummy girl before begining the 3d model complete with beatle broach and frizzy hair in a t pose.
The one eyed hydro character needed a lot of work to make him fit my personality alot more so I had this idea to make him a voodoo character/ witch with piecings so I have begun to change and modify it in the right direction....
So here is mummy girl begun, I have found it quite a chalange to get my head around this project making this character in 3 dimensions as "a shell" rather than first making an armature to build on as I would do traditionallly. I am now aware that in Maya the armature/skeleton comes later etc
close up uf the foot having another edge loop tool added... toes later
brought the head in as a sphere to be modified in the next part...
body now has two feet. - The adding of the other side to make sure it is fairly symetrical.
head now more oval and melon shaped....needs to be bigger in comparrison.
Trying to figure out how to make the sockets took way too long but after looking through tutorials etc I got to the stage bellow...
mouth was added and pushed inwards ready for teeth later...
googly eyes really helps the characteristics... I couldnt just have the hydro character I needed to show that my knowlage of Maya was bigger than that...
once the teeth were added there was an idea to add a flower to her character but I decided against it as it wasnt practical for the time frame I have.... I will see how she progresses as I learn.
This whole project has been a major challange to learn and come to terms with personally and creatively.
started to test colours on the character just to see how she may (might) look.
more in the next post....
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